This document summarizes the new features and changes introduced in the Mounts of Mayhem update, collecting information from snapshots 25w41a to 1.21.11-pre4.
Big Changes
New Mobs
Nautilus:

- A neutral aquatic mob found in all ocean biomes. It can be tamed and ridden, providing the “Breath of the Nautilus” effect to the player, which pauses oxygen consumption.
- Breeding: Can be bred and tamed using Pufferfish or a Bucket of Pufferfish.
- Drops: Has a chance to drop Nautilus Shells. The Looting enchantment now correctly increases this drop chance (as of pre-release 1).
- Misc: Dispensers can now equip Saddles and Nautilus Armor onto a tamed Nautilus.
Zombie Nautilus:

- An undead version of the Nautilus that spawns with a Drowned rider wielding a Trident. It is not hostile unless ridden by a hostile mob and cannot be bred.
- Drops: The specific drops are not detailed in the source files, but the Looting enchantment now correctly affects its drops (as of pre-release 4).
- Coral Zombie Nautilus: A rare, colorful variant that spawns in Warm Oceans.
Camel Husk:

- An undead Camel variant that spawns in deserts at light level 0, often with two riders: a Husk with a Spear and a Parched. It does not burn in sunlight and is hostile when ridden.
- Breeding: Cannot be bred, but its favorite food is Rabbit Foot.
- Drops: 2-3 Rotten Flesh, with an additional 0-1 per level of the Looting enchantment.
Parched:

- A new Skeleton variant that spawns in deserts at light level 0. It does not burn in sunlight.
- Behavior: It shoots Arrows of Weakness, has a slower rate of fire than a regular Skeleton, and is immune to the Weakness effect.
- Drops: Drops Bones, Arrows and Arrow of Weakness (Player kill only)
Zombie Horse:

- Now spawns naturally in plains and savannas with a Zombie rider holding an iron spear. It burns in sunlight but can be protected with Horse Armor. It can be tamed, saddled, and ridden, but not bred.
- Taming: Can be healed and tempted using Red Mushrooms.
- Drops: 2-3 Rotten Flesh (plus 0-1 per Looting level). The Zombie rider has a chance to drop a Red Mushroom.
New Items & Equipment
Spear:
- A new weapon with a longer reach than swords. It can be crafted from various materials (Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite).
- Attacks: It has a quick “Jab” and a powerful “Charge” attack. The Charge attack’s damage increases with velocity.
- Damage: See https://minecraft.wiki/w/Spear#Usage for detailed Damage overview + calculator
- Images of Spears:
- Enchantments: All sword enchantments + Lunge
Lunge Enchantment:
- A Spear-exclusive enchantment that propels the player forward during a Jab attack. Level 1-3
- Cost: Consumes 1, 2, or 3 hunger points (depending on the level) and 1 durability point per use. It requires the player to have at least 6 hunger points.
- Acquisition: Enchanting, Trading or Fishing.
Nautilus Armor:
- Armor for the Nautilus and Zombie Nautilus, available in Copper, Iron, Gold, Diamond, and Netherite. It can be found in Buried Treasure, Ocean Ruins, and Shipwreck chests.
- Images of Nautilus Armor:
Netherite Horse Armor:

- Can be crafted by upgrading Diamond Horse Armor at a Smithing Table.
Smaller Changes
Gameplay
- Mounts in Water: Horses, Donkeys, Mules, and Camels no longer sink when ridden in water.
- Mob Behavior:
- Tamed horses no longer run into cacti or sweet berry bushes.
- Mounts controlled by mobs will not panic.
- Piglins now favor Golden Spears.
- Zombified Piglins can now charge with Spears.
- Skeleton variants and Drowned can no longer pick up Spears.
- Advancements:
- New “Mob Kabob” advancement for spearing multiple enemies.
- “Hit five mobs in the same Charge attack using the Spear.”
- Existing advancements updated to include new mobs and items.
- New “Mob Kabob” advancement for spearing multiple enemies.
World & Environment
- Underwater Fog: The fog color and distance in underwater biomes now blend smoothly between biomes.
- Nether Fog: Environmental fog in the Nether is now consistent and not dependent on render distance.

- Weather Effects: The sky color during sunrise and sunset is now affected by rain and thunder.
- Halloween Bats: Bats no longer have increased spawn rates during Halloween.
Graphics & UI
- New Debug renderer for showing a Light Level Overlay in F3 Menu can be enabled

- Chunk Fading: Chunks now fade in smoothly instead of appearing suddenly. (Fade-In Time is a new option)
- Video Settings:
- Graphics presets (“Fast”, “Fancy”, “Fabulous!”) replace the old graphics modes.
- “Texture Filtering” option added to control Anisotropic and RGSS filtering.

- “See-Through Leaves” is now off by default on the “Fast” preset and provides a greater performance boost. When disabled, leaf gaps are dark green instead of black.
- Items will no longer “bob” whenever their durability changes, such as when losing durability from an attack, or repaired by Mending

- UI Improvements:
- Search boxes added to the Single Biome and Language selection screens.
- Spawn Eggs are now thematically sorted in the Creative Inventory.
- An inventory UI has been added for the Nautilus.
- The “Music Toast” option now has three states.
Other Changes
- Data & Resource Packs:
- Game rules were renamed to use a
snake_caseformat (e.g.,doDaylightCycleis nowadvance_time). - Environment Attributes: A new data-driven system to control visual and gameplay effects like sky color, fog, and mob behavior.
- Timelines: An experimental feature to modify game behavior based on the in-game time of day.
- The
attack_rangeitem component was added to customize weapon reach.
- Game rules were renamed to use a
- Commands: The
stopwatchcommand was added to track real-time, and theworldbordercommand now accepts time in ticks, seconds, or days.
Important Bugfixes
- MC-2791 - Player model in the inventory screen renders in the wrong orientation.
- MC-73186 - Gaps appear between faces of item and complex block models.
- MC-114265 - Mipmaps are too dark around transparent edges.
- MC-149630 - Particles have thin, vertical lines flashing around them.
- MC-154651 - Boats and rafts can break paintings and item frames.
- MC-238715 - The
minecraft:block.chest.lockedsound is not audible to other players.











